Half way through the GitHub GameOff game jam and things are actually pretty under control this time around 🤞.
- Basic gameplay, audio and graphics implemented ✔
- Learned basic 2D physics coding with matter.js ✔
- Implemented physics based audio ✔
- Developed a procedural audio Ladybug language ✔
This imposes surprisingly few limitations and allows me to pop online any time with what ever device is handy (usually my kid's Chromebook) - initial audio work was completed in the car park during basketball training for example.
Next up I want to improve the UX and look of the GUI elements, flesh out the audio and work on gameplay balancing.
Thanks for reading, let me know what you think of Bug vs. Boxes so far and how you would like to see it develop.
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